September 2007 - January 2015
Senior Houdini Developer,FX Supervisor
- Effects Supervision
- Effects Creation (Houdini)
- Technical support for Procedural SetDressing/Grass systems
- General support for Houdini Based Issue
- Applications / Systems / Tools
- Accesory System
- Developed and supported system for populating accessory assemblies.
These were sub assembly setdressings which followed assets around in the pipline.
- Automatic Culling System
- A dynamic asset culling system which insured only assets in camera frustum were loaded
- Node based tool for visualizing Asset LODS in a working scene
- Node based tools for quicking grouping assets and making render bundles
- Tool for dynamically reducing setdress assets in a scene.
- FX Accessory Wrapper
- Toolset for packaging and delivering FX shotwork to the Lighting department
- Cache Management System
- Command line tool for managing FX caches
- PyQt Rat to Dtex Tool
- A tool which facilitated converting Rat Files to Dtex files
- Render Image Verification System
- A tool for validating render images to help reduce delivery of bad render images.
- Qube Job Analyzer
- Toolbar based tool which helped facilitate management of render jobs from within Houdini
- Crowd System
- Developement of a clip based crowd system for Houdini.
- Procedural SetDres and Grass System
- Developement and maintenance for handling the creation of procedural setdressing and grass in Houdini.