Title: Senior Houdini Developer, FX Artist
Development and maintenance of asset accessory system
Toolset for building and dynamically deploying mass populated
assets into lit scenes.
Development and maintenance of automatic culling system for set and accessories.
Dynamic culling system
used to creating render bundles and setting lod levels for Set based
assets in relation
to distance from camera and frustum
Technical support for procedural set dressing team.
Helping debug problematic lighting shots.
General support related to Houdini based issues.
Specifically scene build and rendering issues.
node based tool for visualiz
ing and setting lods of set based assets in scene.
node based tool for quickly generating render bundles of set assets based on camera frustum.
node based tool for visualizing and nondestructively reducing visible set based assets.
node based tool for quickly reducing dynamically populated accessory system.
node based tool for quick automation of tools listed above.
Set Dress Accessories
developed and maintained method for creating, populating, and cac
hing of set accessories.
*Accessories in this instance are any assets which are mass populated.
FX Accessory wrapper
Developed toolset for wrapping FX elements into accessories to facilitate easy delivery to